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	<title>Comments on: Developing Facebook Applications</title>
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	<link>http://www.supertommy.com/blog/2008/06/19/developing-facebook-applications/</link>
	<description>Game Marketer. Game Developer. Libertarian.</description>
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		<title>By: Anonymous</title>
		<link>http://www.supertommy.com/blog/2008/06/19/developing-facebook-applications/comment-page-1/#comment-398</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 11 Nov 2008 12:25:06 +0000</pubDate>
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		<description>This is a nice article, thanks for sharing info. but I am still confused about the term &quot;revenue&quot;? Do you mean that if I developed a game or an application and published it in facebook, then i will get money whenever user play the game or use the application?

Thanks,</description>
		<content:encoded><![CDATA[<p>This is a nice article, thanks for sharing info. but I am still confused about the term &#8220;revenue&#8221;? Do you mean that if I developed a game or an application and published it in facebook, then i will get money whenever user play the game or use the application?</p>
<p>Thanks,</p>
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		<title>By: Tips for Developing Facebook Games - Blog Archive - SuperTommy - Be Amazing.</title>
		<link>http://www.supertommy.com/blog/2008/06/19/developing-facebook-applications/comment-page-1/#comment-155</link>
		<dc:creator>Tips for Developing Facebook Games - Blog Archive - SuperTommy - Be Amazing.</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.supertommy.com/blog/?p=38#comment-155</guid>
		<description>[...] for online games and start ups such as the Social Games Network (SGN) and Zynga. I wrote about developing Facebook Applications a while ago as a overview of my experiences. Some of my apps are games and some are [...]</description>
		<content:encoded><![CDATA[<p>[...] for online games and start ups such as the Social Games Network (SGN) and Zynga. I wrote about developing Facebook Applications a while ago as a overview of my experiences. Some of my apps are games and some are [...]</p>
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